Version 1.1.3 (2026-11-13) · In effect from 13 November 2026
These Terms apply to the games published by Steelyard Ventures LLC that are listed in Schedule A.
Key points
These key points are part of the Terms. The full text explains each one.
- Adults only. The casino-style games are for adults aged 18 or older (19 or older in Canada).
- Chips are for play only. They have no cash value. You cannot win money or prizes, and chips cannot be cashed out, sold, transferred or exchanged for anything outside the game. These games are not gambling.
- Free play is always available. Free chips (a start grant, a daily bonus and a free refill) keep every game playable without paying.
- Your game, including your chips, is stored only on your device. There is no account and no cloud save. If you delete the game or its data, reset or lose your device, we cannot restore your chips, including chips you bought.
- Purchases are made through Apple or Google. In the European Economic Area (EEA), the United Kingdom and Switzerland, you ask for your chips to be delivered at once, so any statutory 14-day right of withdrawal ends when they are added to your balance. For 14 days after a purchase you can still ask to return its unused chips, under our voluntary guarantee (Section 7).
- Spending tools. Each chip game shows what you spent this month, has a monthly spending limit and lets you take a break from purchases.
- Your home-country rights stay. Nothing in these Terms takes away rights that the law where you live gives you and that cannot be waived.
- United States only: disputes go to individual arbitration and class actions are waived, unless you opt out within 30 days (Section 23).
Part A — General terms
1. Who we are and how these Terms work
1.1 Who we are. The games are made and provided by Steelyard Ventures LLC ("Steelyard", "we", "us"), a limited liability company organised in North Carolina, United States.
- Address: 2121 TW Alexander Dr, Ste 124 #475, Morrisville, NC 27560, United States.
- Email: the support address for your game shown in its schedule in Schedule A.
- Phone: our business phone number is shown with our trader details on each game's App Store and Google Play page in the European Union. Use our contact page to reach us.
1.2 What forms the agreement. These Terms are a contract between you and Steelyard for each game you use. They consist of Part A, the schedule for your game in Schedule A, Schedule B (countries) and Annex 1 (withdrawal form). Our Privacy Policy explains how we handle personal information. Your relationship with Apple or Google as a store is governed by that store's own terms.
1.3 How you accept. You accept these Terms by tapping "I agree" on the first screen of the game. Before your first purchase the game shows a summary of these Terms and asks you to tap "Agree and continue". The game records on your device the version you accepted and when. If you do not agree, do not use the game; you can delete it at any time.
1.4 Words we use.
- "Consumer" means an individual using a game for purposes outside their trade, business, craft or profession.
- "Chips" means the virtual game currency in Slot Twist, Original Spin and Card to Read. "Bought chips" are chips you received from a purchase. "Free chips" are all other chips, including chips won in play.
- "Virtual items" means chips and any other game currency or item, such as Moon Rocks in Spaceport Tycoon or coins in other games. Section 5 applies to all virtual items unless the game's schedule says otherwise.
- "Store" means the Apple App Store or Google Play, whichever you obtained the game from. "Store country" means the country of your store account, as the store reports it to the game.
- "Home-Protection Country" means any country in the EEA, the United Kingdom, Switzerland, Serbia, Canada, Australia, New Zealand and any country in Latin America.
2. What the games are, and what they are not
2.1 Entertainment only. Each game is a single-player game for entertainment. You play against the game and, in Original Spin and Card to Read, against five computer-controlled rivals. The rivals are labelled as computer players. There are no other human players, no chat and no way to play with or against other people.
2.2 Not gambling. No prizes. The games offer no real-money gambling. You cannot win money, prizes or anything of value. Nothing you win, bank or collect in a game can be exchanged for money, goods, services or anything else outside that game, by us or by anyone else. Trophies and similar awards are cosmetic. We run no contests, sweepstakes or prize draws.
2.3 Purchases are never required. Every game can be played without paying. Section 5.3 describes the free chips.
2.4 Real-money gambling is different. Practice or success in these games does not mean you would succeed at real-money gambling. If real-money gambling is causing you harm, free and confidential help is available, for example from the National Gambling Helpline in Great Britain (0808 8020 133) or 1-800-GAMBLER in the United States, and from similar services in other countries.
3. Who may play, and where
3.1 Age. Slot Twist, Original Spin, Card to Read and Cosecha de Altura are for adults only: you must be 18 or older, or 19 or older if your store country is Canada, or older if the law where you live sets a higher age for this kind of game.
3.2 Age check. Before you can play, the game asks for your month and year of birth. It keeps only whether you passed the check and the date of the check, never your date of birth. Do not give a false age. If you are under the required age, you may not play or buy anything.
3.3 Spaceport Tycoon is open to players of any age that its store rating allows. If you are under the age of majority where you live, you may use it only with the permission of a parent or guardian, who accepts these Terms for you and is responsible for purchases.
3.4 Where chips are sold. Chips are sold only where your store country is on the chip list in Schedule B. In other countries the game runs with free chips only, or (Slot Twist, in some countries) as a free game with a one-time unlock. The game decides this from the store country your store reports; it does not track your location. Do not misrepresent your store country, age or identity, and play only where it is lawful for you to do so.
3.5 Sanctions. You confirm that you are not located in a country subject to a United States Government embargo or designated by the United States Government as a "terrorist supporting" country, and that you are not listed on any United States Government list of prohibited or restricted parties.
4. Your licence to use the games
4.1 Licence. We give you a personal, non-exclusive, non-transferable licence to download, install and use each game on devices that you own or control, for your own non-commercial entertainment, and as the store's usage rules permit. For games obtained from Apple, this includes use through Family Sharing where the App Store allows it.
4.2 Ownership. We or our licensors own the games and everything in them. You receive a licence, not ownership.
4.3 Limits. You may not copy, modify, distribute, sell, rent, lend or sublicense a game; decompile or reverse engineer it, except to the extent the law expressly allows despite this restriction; remove notices of ownership; or use a game for any commercial purpose. Sharing your own screenshots and videos for non-commercial purposes is allowed.
5. Chips and other virtual items
5.1 What chips are. Chips are a limited licence to use a feature inside the game they belong to, on the device they are on. They are not money, electronic money, a deposit, a payment instrument, a security, a crypto-asset or property, and you do not own them. This describes how chips work. It does not take away any right the law gives you as a consumer for chips you paid for, such as the withdrawal and refund rights in Sections 7, 9 and 14.
5.2 Closed loop. Chips can only be used to play the game they belong to. They cannot be cashed out, redeemed, exchanged for money or anything else, sold, bought from anyone other than through the game's own shop, transferred, gifted, traded, lent, pooled or moved to another player, game, device or store account. Each game has its own chips; chips in one of our games cannot be used in another.
5.3 Free chips. While a game offers chips it gives free chips: a starting amount on first launch, a daily bonus and an instant free refill whenever your balance cannot cover the smallest stake. The amounts are in the game's schedule. We may change free-chip amounts for the future, but we will always keep a way to play without paying, and a change never reduces chips you already hold.
5.4 Bought chips. A purchase gives you the number of chips shown in the shop at the time of purchase. Bought and free chips sit in one balance and play the same way. Next to the balance, the game keeps one count of bought chips you have not yet used. A purchase adds its chips to that count. When you put chips into play (a Slot Twist run, a Original Spin cup stack or a Card to Read Sit & Go buy-in), they are taken from that count first. In Original Spin, when your cup stack returns to your balance, the bought chips that went into it count as unused again, up to the size of the returned stack. Chips you win are free chips. The unused chips of a purchase are the chips of that purchase still in the count, worked out first in, first out: your oldest purchase is used up first and your most recent purchase last. Chips do not expire. We will not reduce, devalue or remove bought chips except:
- (a) chips from a purchase that is refunded, reversed or withdrawn from, or that you return under Section 7.4;
- (b) chips received through a breach of Section 11 or through an error, such as a fault that grants chips by mistake, limited to those chips;
- (c) where a law, court or regulator requires it; or
- (d) when a game closes under Section 14.
5.5 Your game is stored only on your device. We do not run accounts, servers or cloud saves. Your progress, chips, limits and records exist only on the device where you play. They cannot be restored if you delete the game or its data, reset or lose the device, or move to a new device. "Restore purchases" restores one-time unlocks, not chips or other consumable items. Some device backups may include game data, and some games exclude it; we do not control backups. We are not responsible for virtual items lost in these ways, unless the loss is caused by our own fault, such as a defective update, in which case Sections 15 and 16 apply.
5.6 Changes to how the games play. We may change game rules, tables, stakes and features to fix problems, keep the games balanced or comply with the law. Changes apply equally to bought and free chips. We will not make a change whose main purpose or effect is to take away most of what bought chips let you do; if a change would affect you that way, Sections 12.3 and 14 apply.
6. Purchases
6.1 Through the store only. All purchases are made through the store's in-app purchase system. The store processes the payment, charges and accounts for the taxes it is responsible for, and sends you the receipt, under its own terms. We never receive your card or bank details. We do not sell anything through websites or outside payment links.
6.2 Price and content. The store shows the price in your local currency, including taxes where they apply, before you confirm. Each chip pack contains a fixed number of chips. There are no subscriptions, automatic top-ups or random paid items.
6.3 When the contract is made. A purchase is made when the store confirms it. The game then adds the chips or unlock straight away. If a payment is pending (for example while your bank or the store checks it), nothing is added until the store confirms it. If a payment is cancelled or declined, nothing is added and you are not charged by us.
6.4 If something goes wrong. If you were charged and did not receive what you bought, contact us (Section 21) with the store's order number and we will help.
7. Right of withdrawal and our voluntary 14-day return (EEA, United Kingdom and Switzerland)
7.1 Who this Section applies to. This Section applies if you are a consumer and your store country is in the EEA, is the United Kingdom or is Switzerland. Swiss law gives no statutory right of withdrawal for these purchases; players in Switzerland are asked for the same request before buying, and the voluntary return in Sections 7.4 and 7.5 applies to them too. If the law where you live gives you a different or wider right, you keep it (Section 7.7).
7.2 Chips: immediate delivery ends the right of withdrawal. Before every chip purchase, the game shows an unticked box with these words, and the store's payment sheet opens only after you tick it: "Deliver my chips now. I agree that delivery starts immediately and I understand I then lose my 14-day right of withdrawal." By ticking it, you expressly ask us to start supplying the chips at once, before the 14-day withdrawal period ends, and you acknowledge that you then lose your right of withdrawal. The game records your request with the purchase and, after the purchase, shows you a confirmation with the pack, the date and the sentence you ticked, which you can reopen later in the game. Once the chips from that purchase have been added to your balance, your statutory right of withdrawal for that purchase ends (Article 16(m) of the EU Consumer Rights Directive 2011/83/EU and the national laws that implement it; in the United Kingdom, regulation 37 of the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013). This does not affect the voluntary return in Section 7.4, your rights if chips are not delivered or are faulty (Sections 6.4 and 7.6), or any wider right the law gives you (Section 7.7).
7.3 One-time unlocks. One-time unlocks are not currently sold where this Section applies. If we sell one there, the game will ask for the same request before the purchase, and Section 7.2 applies to it in the same way. This does not affect your rights if the content is faulty.
7.4 Our voluntary 14-day return of unused chips. This is a voluntary commercial guarantee that we give in addition to your statutory rights; it does not replace or limit them. For 14 days after the day of a chip purchase, you may ask to return the chips from that purchase that are still unused (Section 5.4). To ask, before the 14 days end:
- if your store country is in the EEA, tap "Withdraw from a purchase (14 days)" in the shop or in Settings and choose the purchase; it opens Apple's or Google's refund request for that purchase;
- email the support address for your game with the store's order number. You may use the form in Annex 1, but you do not have to; or
- use the store's own refund page (Apple: reportaproblem.apple.com; Google Play: your order history in Google Play).
Refunds are processed by Apple or Google under their own policies: they decide the request and pay any refund. If you contact us, we confirm receipt by email without undue delay and help you with the store's refund request. Chips you have already used, free chips and chips won in play cannot be returned.
7.5 What happens to returned chips. If Apple or Google refunds a purchase, the chips from it are no longer licensed to you, and we may remove the returned chips from your balance and from the count of unused bought chips (Sections 5.4(a) and 9.2).
7.6 Legal guarantee. In addition to these rights, the law of the EEA and the United Kingdom gives you a legal guarantee that digital content conforms to the contract. The voluntary return in Section 7.4 is separate from it, and Sections 7.4, 15 and 16 do not limit it.
7.7 Other countries. If you live in another country whose law gives you a right to cancel or withdraw from a purchase, you may use it as that law provides. Contact us, or use the store's refund route.
8. Spending tools
8.1 Spent this month. The shop shows what you have spent in the game this calendar month in your local currency.
8.2 Monthly limit. Each game has a monthly spending limit, set at the equivalent of US$200 by default. For the limit, each pack counts at its United States reference price shown in the game's schedule, whatever you paid locally. You can lower the limit at any time and the change applies at once. You can raise it to at most the equivalent of US$500; a rise takes effect 72 hours after you ask for it. When you reach the limit, packs are unavailable until the next calendar month.
8.3 Take a break. You can pause purchases for 24 hours, 7 days, 30 days or 6 months. During a break you can keep playing with free chips. A break cannot be ended early.
8.4 Extra confirmation. The two largest packs (30,000 and 160,000 chips) ask you to confirm a second time.
8.5 How the tools work. The tools apply to one game on one device. Because the game is stored only on your device, deleting the game or its data removes your limits and breaks along with your chips. Your device and store also offer their own purchase controls, such as requiring a password for every purchase.
8.6 How we sell. We do not use countdowns, timers or fake scarcity, and we never show offers after a loss, a bust, a free refill or when your balance is low. The shop opens only when you tap the shop button or the + next to your balance.
9. Refunds, payment reversals and purchases by minors
9.1 Store refunds. Apart from Section 7, refunds of store purchases are decided by the store under its policies. To ask: Apple at reportaproblem.apple.com; Google Play at support.google.com/googleplay/answer/2479637. We cannot issue refunds through Apple ourselves. Nothing in these Terms limits a refund, repair, replacement or price reduction that the law gives you.
9.2 Refunds and reversals. If a purchase is refunded, charged back or otherwise reversed, the chips or items from it are no longer licensed to you, and we may remove those that remain. Do not obtain a refund or reversal by a false statement, and do not dispute as unauthorised a purchase you made yourself. This does not affect your right to dispute a charge you believe is wrong, or any right the law gives you to have a payment reversed.
9.3 Purchases by minors. If someone under the required age made a purchase without permission, a parent or guardian can ask the store for a refund. We will support the request and will not object to it.
10. Odds and fair play by us
10.1 Random results. Every spin, wheel result and card shuffle is produced by a random number generator in the game on your device and is fixed before the reels, wheel or cards are shown. In Card to Read, how a hand ends also depends on your decisions and those of the computer players.
10.2 The same for everyone. Within each game and mode, the odds are the same for free and bought chips and for every player. They never depend on whether or how much you buy, your balance, your limits or the time. Slot Twist has a separate, published tuning for Unlock mode, where no chips are sold, and its Heat and Boosts change a run as its odds page explains. The computer rivals never see hidden cards or upcoming results, and their strength never changes with your spending.
10.3 Odds pages. Each chip game has an odds page, reachable from the shop and from the game's menu before any purchase. It shows the paytable or payouts, the return to player or house edge for the games that have one, and how the computer rivals play. Card to Read has no house edge; its odds page explains how the Sit & Go payouts add up. Return to player is a long-run average over very many plays; your results in any session can be far above or below it.
10.4 Nothing sold improves your chances. Nothing sold for money or chips changes odds or payouts. Slot Twist Boosts and Vaults are earned by play only.
11. Fair play by you
11.1 Do not:
- use cheats, bots, macros, scripts or other automation;
- modify the game, its files or saved data, its memory or its connection to the store;
- exploit bugs or errors; please report them to us instead;
- change your device clock or use other means to collect a daily bonus more than once a day;
- misrepresent your age or store country, or try to get around a country, age or spending restriction;
- sell, buy, trade or advertise chips, saved games, devices or store accounts for the value of the chips or progress in them, or offer paid services that play or progress the game for others;
- use a game to arrange wagers, bets or payments between people, or bet on the results of a game;
- obtain a refund or payment reversal by deception (Section 9.2); or
- use a game unlawfully, infringe our or anyone else's rights, or harm others.
These rules do not stop anything the law expressly allows despite them, or the use of accessibility tools.
11.2 What we may do. If you break Section 11.1, we may, acting proportionately:
- remove chips or items obtained through the breach;
- decline support or any refund that the law does not require;
- report fraud to the store; and
- for a serious or repeated breach, end your licence for the game.
Where we can contact you, we will tell you what we did and why. You can contest it through our contact page, and we will review it and reply within 30 days.
12. Changes to games and to where chips are sold
12.1 Where chips are sold. We decide in which countries chips are sold. We may stop selling chips in any country at any time, at once where a law, regulator, court or store requires it or where we judge there is a legal risk. When that happens the shop disappears from the game in that country. Chips you already hold stay usable, unless the law requires otherwise.
12.2 Updates. We may update the games to fix problems, improve them, keep them secure or comply with the law and store rules. Updates come through the store under your device settings. We provide the updates that the law requires to keep a game in conformity with these Terms for as long as the law requires.
12.3 Changes that affect you. If a change, other than one required by law or for security, would reduce your access to or use of a game more than in a minor way, we will tell you in advance: we publish a notice on the game's web page, where it stays available for you to read and save, and the game shows you the change when the update that contains it arrives. If you are a consumer in the EEA or the United Kingdom, you may then end your contract within 30 days of the change, free of charge, and receive a refund of your unused bought chips.
12.4 No guarantee of availability. We do not promise that a game will work on every device or operating system, or without interruption, or that it will stay in the stores. This does not limit Sections 7, 14, 15 and 16.
13. Ending this agreement
13.1 You may stop using a game at any time by deleting it. Remember that deleting a game deletes your chips (Section 5.5).
13.2 We may end your licence for a game for a serious or repeated breach of Section 11, under Section 11.2.
13.3 Sections that by their nature should continue after the agreement ends continue, including Sections 5.2, 9, 15 to 24 and Annex 1.
14. If we close a game
14.1 Notice. We may stop offering a game. We will give at least 60 days' notice on its web page, where the notice stays available for you to read and save, and in the game where we can. Chip sales stop when we announce the closure.
14.2 Your chips. Until the closure date you can keep using your chips. A copy of a game already on your device may keep working after we remove it from the stores, but we will no longer support or update it.
14.3 Refunds. If you are a consumer in a Home-Protection Country, you may ask us within 90 days after the closure date for a refund of the unused bought chips from purchases you made in the 12 months before we announced the closure. Anyone else may ask for such a refund where the law where they live requires it. Refunds go through the store where possible; otherwise we pay you directly by a means you agree to, at no cost to you.
15. Warranties
15.1 Your statutory rights come first. If you are a consumer, you have rights under the law where you live that these Terms cannot exclude or limit, such as legal guarantees of conformity for digital content and consumer guarantees. Nothing in Sections 15 to 17 affects them.
15.2 If you are not a consumer living in a Home-Protection Country, and subject to Section 15.1, the games are provided "as is" and "as available". To the fullest extent the law allows, we exclude all warranties and conditions not set out in these Terms, including implied warranties of merchantability, satisfactory quality, fitness for a particular purpose and non-infringement. We do not promise that a game will be free of errors, uninterrupted, compatible with your device, or that saved data will never be lost.
15.3 Apple. If a game obtained from the App Store fails to conform to any warranty that applies, you may notify Apple, and Apple will refund the purchase price of the game (if any). To the maximum extent the law allows, Apple has no other warranty obligation for the game. Any other claims, losses, liabilities, damages, costs or expenses caused by any failure to conform to a warranty are Steelyard's responsibility, to the extent these Terms and the law make them so.
16. Our liability
16.1 What we never limit. Nothing in these Terms excludes or limits our liability for death or personal injury caused by our negligence; fraud or fraudulent misrepresentation; harm caused intentionally or through gross negligence; liability under product liability law; or any other liability that the law does not allow us to exclude or limit.
16.2 EEA, United Kingdom, Switzerland and Serbia. If you are a consumer living in one of these places:
- we are responsible for loss or damage you suffer that is a foreseeable result of our breaking these Terms or our failing to use reasonable care and skill. Loss is foreseeable if it is obvious that it will happen or if both of us knew it might happen when you accepted these Terms. We are not responsible for loss that is not foreseeable;
- we supply the games for private use only and are not liable to you for loss of profit, business or business opportunity;
- if you live in Germany, for slight negligence we are liable only for breach of an obligation that is essential to performing this contract and on which you may regularly rely, and then only for the foreseeable damage typical of this kind of contract;
- in the United Kingdom, if defective digital content that we supplied damages your device or other digital content because we did not use reasonable care and skill, we will repair the damage or pay you compensation.
16.3 Australia and New Zealand. Our goods and services come with guarantees that cannot be excluded under the Australian Consumer Law or the New Zealand Consumer Guarantees Act. For major failures with a service, you are entitled to cancel your service contract and to a refund for the unused portion, or to compensation for its reduced value. You are also entitled to compensation for any other reasonably foreseeable loss or damage. If the failure is not a major failure, you are entitled to have problems with the service fixed in a reasonable time and, if that is not done, to cancel your contract and obtain a refund for the unused portion.
16.4 Canada and Latin America. If you are a consumer living in Canada or Latin America, Section 16.5 applies only to the extent the law where you live allows. In Quebec it does not apply to damages resulting from our own act or omission.
16.5 Elsewhere. If you do not live in the EEA, the United Kingdom, Switzerland, Serbia, Australia or New Zealand, then, subject to Section 16.4 and to the fullest extent the law allows:
- we are not liable for indirect, incidental, special, consequential, exemplary or punitive damages, or for loss of profits, revenue, goodwill or data (including virtual items), however caused; and
- our total liability to you for all claims relating to the games and these Terms is limited to the greater of (a) the amounts you paid for the game and items in it in the 12 months before the event giving rise to the claim and (b) US$50.
16.6 Your losses caused by others. We are not responsible for delays or failures caused by events outside our reasonable control, such as failures of the stores, networks or devices, provided we take reasonable steps to limit their effect.
17. If your misuse causes claims against us
17.1 Where this applies. This Section applies only if you are not a consumer living in a Home-Protection Country, and only to the extent the law where you live allows.
17.2 What you agree. You will reimburse us for reasonable losses and costs, including reasonable legal fees, that we incur because of a claim by a third party to the extent it is caused by your fraudulent or intentional breach of Section 11 or by your unlawful use of a game. This does not apply to anything caused by us. We will tell you promptly about any such claim and let you take part in its defence.
17.3 Consumers in Home-Protection Countries are responsible for losses they cause only as the law where they live provides.
18. Ideas and feedback
If you send us ideas or feedback, we may use them freely to improve the games without paying you, but we will not publish your name or your personal information with them without your permission.
19. Apple App Store terms
If you obtained a game from the Apple App Store, the following also applies. If anything in this Section conflicts with the rest of these Terms, this Section prevails for App Store games.
19.1 Parties. These Terms are between you and Steelyard only, not Apple. Steelyard, not Apple, is solely responsible for the game and its content. These Terms do not provide usage rules that conflict with the Apple Media Services Terms and Conditions; if they conflict, Apple's usage rules prevail.
19.2 Scope of licence. Your licence is limited to using the game on Apple-branded products that you own or control and as permitted by the usage rules in the Apple Media Services Terms and Conditions, except that the game may be accessed and used by other accounts associated with you through Family Sharing or volume purchasing.
19.3 Maintenance and support. Steelyard is solely responsible for providing any maintenance and support for the game, as set out in these Terms or as required by law. Apple has no obligation to provide any maintenance or support.
19.4 Warranty. Steelyard is solely responsible for any product warranties, whether express or implied by law, to the extent they are not effectively disclaimed. Section 15.3 explains what Apple does if a game fails to conform.
19.5 Product claims. Steelyard, not Apple, is responsible for addressing any claims by you or any third party relating to the game or your possession and use of it, including (i) product liability claims; (ii) any claim that the game fails to conform to any applicable legal or regulatory requirement; and (iii) claims arising under consumer protection, privacy or similar legislation. These Terms do not limit Steelyard's liability to you beyond what applicable law permits.
19.6 Intellectual property. If a third party claims that the game or your possession and use of it infringes that third party's intellectual property rights, Steelyard, not Apple, is solely responsible for the investigation, defence, settlement and discharge of that claim.
19.7 Legal compliance. You represent and warrant the matters in Section 3.5.
19.8 Developer name and address. Questions, complaints or claims about the game go to Steelyard at the address and contacts in Section 1.1.
19.9 Third-party terms. You must comply with applicable third-party terms when using the game, such as your mobile network agreement.
19.10 Third-party beneficiary. Apple and Apple's subsidiaries are third-party beneficiaries of these Terms. When you accept these Terms, Apple has the right (and is deemed to have accepted the right) to enforce them against you as a third-party beneficiary.
20. Google Play terms
If you obtained a game from Google Play, Google is not a party to these Terms and is not responsible for the game. Your purchase, payment, refunds and your Google account are governed by the Google Play Terms of Service and Google Play's policies. If these Terms conflict with them on any of those matters, Google's terms prevail on that matter, except Sections 7, 9.1 and 14.3, which give you rights in addition to Google's.
21. Complaints and help
21.1 Contact us first, if you like. Email the support address for your game (Schedule A) with the game's name, the store order number if it concerns a purchase, and a description. We aim to acknowledge within 5 business days and to answer within 30 days. Contacting us first is voluntary and does not shorten any legal deadline.
21.2 Consumer authorities. You can complain to the consumer protection authority where you live at any time. We answer complaints forwarded to us by a public consumer authority.
21.3 Dispute resolution bodies. The European Union's online dispute resolution platform closed on 20 July 2025. We are not obliged, and do not agree in advance, to take part in proceedings before a consumer arbitration or alternative dispute resolution body, except where the law where you live requires it.
22. Law and courts
22.1 Governing law. These Terms, and any dispute or claim arising from them or from a game, are governed by the laws of the country, state or province where you habitually live. If you live in the United States, applicable United States federal law, including the Federal Arbitration Act, also applies. The United Nations Convention on Contracts for the International Sale of Goods does not apply.
22.2 Your home-country protections. If you are a consumer, this choice of law does not deprive you of the protection of the mandatory provisions of the law of the country, province or state where you habitually live. Where those provisions are more favourable to you, they apply. If you live in a country whose law does not allow a choice of law in consumer contracts, the law of that country applies to the extent it requires.
22.3 Courts outside the United States.
- If you are a consumer living in a Home-Protection Country, you may bring proceedings in the courts of the place where you live, and we may bring proceedings against you only in those courts. In the United Kingdom, that includes the courts of Scotland or Northern Ireland if you live there.
- If you live elsewhere outside the United States, the courts of the place where you live have jurisdiction.
22.4 Courts in the United States. Disputes with residents of the United States are resolved under Section 23. Claims that are not arbitrated under Section 23 are brought only in the state or federal courts that serve the county where you live, unless the law of your state requires otherwise. For those claims, you and Steelyard each waive any right to a jury trial, to the extent the law allows.
23. United States residents: arbitration and class-action waiver
Please read this Section carefully. It affects your rights. It applies only if you live in the United States. You can opt out within 30 days (Section 23.8).
23.1 Informal resolution first. Before starting arbitration or a court case, the party with the claim sends the other a written notice describing the claim and the relief sought, with name and contact details (to us: through our contact page and by mail to the address in Section 1.1). We each try in good faith to resolve it for 60 days. Limitation periods are paused during those 60 days.
23.2 Agreement to arbitrate. If the claim is not resolved, you and Steelyard agree that any dispute, claim or controversy arising out of or relating to these Terms or a game will be resolved by binding individual arbitration, except as Section 23.4 provides. This agreement is governed by the Federal Arbitration Act.
23.3 How arbitration works. The American Arbitration Association (AAA) administers the arbitration under its Consumer Arbitration Rules and, where they apply, its Mass Arbitration Supplementary Rules, in effect when the arbitration starts (adr.org). One arbitrator decides. Hearings take place by video or phone, or in person in the county where you live if you ask; claims for US$25,000 or less are decided on written submissions unless the arbitrator decides a hearing is needed. Filing, administration and arbitrator fees are paid as the AAA rules provide, under which we pay most of them. The arbitrator may award any individual relief a court could award, including attorneys' fees where the law allows. Judgment on the award may be entered in any court with jurisdiction.
23.4 What is not arbitrated. Either of us may bring an individual claim in small claims court in the US county where you live, if it qualifies. Either of us may seek an injunction in court to stop infringement or misuse of intellectual property. A claim for public injunctive relief, where the law of your state does not allow it to be waived, is decided in court after the individual claims are arbitrated, and the court case waits until then.
23.5 Class-action waiver. You and Steelyard may each bring claims only in an individual capacity, not as a plaintiff or class member in any class, collective, consolidated or representative proceeding. The arbitrator may not consolidate claims of different people or award relief to anyone other than the individual party. A court, not the arbitrator, decides any dispute about the scope, validity or enforceability of this Section 23.5 and of Section 23.6.
23.6 If the waiver is unenforceable. If a court finds Section 23.5 unenforceable for a particular claim or request for relief, that claim or request (and only that one) is decided in court under Section 22.4, after any arbitrable claims are arbitrated, and the court case waits until then.
23.7 Changes to this Section. If we change this Section after you accept it, you may reject the change by writing to us through our contact page within 30 days after it takes effect; the earlier version then continues to apply to you.
23.8 Opting out. You may opt out of this Section by writing to us through our contact page within 30 days after you first accept these Terms, with the subject "Arbitration opt-out" and your name and the name of the game. Opting out does not affect any other part of these Terms.
23.9 Severability. Apart from Section 23.6, if any part of this Section is found unenforceable, the rest of it still applies.
24. Changes to these Terms
24.1 Why we may change them. We may change these Terms for a valid reason: a change in law, regulation, regulatory guidance or store rules; a change to the games, their features or the countries where chips are sold; security; to prevent misuse; or to make the Terms clearer.
24.2 Notice. We publish a material change on the game's web page at least 30 days before the update that contains it. When the update arrives, the game shows you the change before you continue to play. Changes that are not to your disadvantage, such as clearer wording or new contact details, may apply as soon as they are published.
24.3 Your choice. A material change applies to you only when you accept it in the game, which asks you to accept it before you continue to play. If you do not accept, you may stop using the game; if you are a consumer in a Home-Protection Country and the change is to your disadvantage, you may end your contract free of charge and receive a refund of your unused bought chips.
24.4 Quebec. If you live in Quebec, we send the notice at least 30 and no more than 90 days before the change applies. It sets out the new or amended clause, the clause as it read before, and the date the change applies. You may refuse the change and end the contract without cost, penalty or cancellation fee by telling us within 30 days after the change applies.
24.5 Purchases already made keep the price and content they had when you bought them.
25. General
25.1 Severability. If a court or authority finds any part of these Terms invalid or unenforceable, the rest of these Terms continues to apply. If you are a consumer living in the EEA, the United Kingdom or Switzerland, the invalid part is not rewritten: it is removed, and the rule the law would otherwise apply takes its place. Otherwise, that part is changed only as much as needed to make it enforceable, or removed if that is not possible. If a part is invalid only in some countries, it remains valid elsewhere.
25.2 Whole agreement. These Terms, the information the game shows you before a purchase, and the store's terms for your purchase are the whole agreement between you and us about the games. This does not exclude liability for fraud, or information that the law treats as part of the contract.
25.3 No waiver. If we do not enforce a right straight away, we can still enforce it later.
25.4 Transfer. We may transfer this agreement to another organisation that takes over a game. We will tell you, and the transfer will not reduce your rights under these Terms or the law. You may not transfer your rights to anyone else.
25.5 Third parties. Apart from Apple under Section 19.10, no one other than you and us has any right to enforce these Terms.
25.6 Language. These Terms are written in English. If the law where you live requires an unclear term to be read in your favour, it is.
25.7 Notices to you. We give notices through the game, on its web page, or by email if you have written to us.
25.8 Headings and examples are for convenience. Words such as "including" and "for example" do not limit what comes before them.
Annex 1 — Model withdrawal form (EEA and United Kingdom)
Complete and return this form only if you wish to withdraw from a purchase. Using it is optional.
To: Steelyard Ventures LLC, 2121 TW Alexander Dr, Ste 124 #475, Morrisville, NC 27560, United States — email: the support address for the game (Schedule A).
I hereby give notice that I withdraw from my contract for the supply of the following digital content: ______ (game name and chip pack)
Purchased on: ______ Store order number (Apple or Google): ______
Name: ______ Address: ______ Email: ______
Signature (only if this form is sent on paper): ______ Date: ______
Schedule A — The games
Reference prices are in US dollars and are used for the monthly spending limit (Section 8.2). The price you pay is the local price the store shows before you confirm.
A5. Spaceport Tycoon
- Support: our contact page
- Store: Apple App Store, in the countries where it is listed. Age: see Section 3.3.
- What you get: a free download. Moon Rocks are earned free in play (Explore trips, Port Levels and Era goals) and can also be bought in optional packs of 20, 70, 125 or 275 Moon Rocks. Each pack adds exactly that many. Packs are not subscriptions and contain no random items. Prices come from Apple in your local currency.
- Moon Rocks are virtual items under Section 5. Settings → Delete my data removes your port and all Moon Rocks, including bought ones, and they cannot be restored. Settings → Reset port keeps your Moon Rocks.
- Refunds are handled by Apple. Moon Rocks already added are not taken back when Apple refunds a purchase.
- Spending tools: Spaceport Tycoon does not have the tools in Section 8. Section 7 applies if the game is ever offered with purchases in the EEA or the United Kingdom.
Schedule B — Countries
Chip list (chip packs on sale where the store country is one of these): United Kingdom, Ireland, Germany, Netherlands, Sweden, Norway, Denmark, Finland, Latvia, Spain, Malta, Switzerland, Liechtenstein, Czechia, Hungary, Serbia, Mexico, Peru, Argentina, Chile, Panama, Guatemala, Hong Kong, Canada, France, New Zealand, Lithuania, Slovakia, Bulgaria, Luxembourg, and Malaysia (Slot Twist only).
Slot Twist Unlock mode: United States, Kenya, Nigeria.
"Deliver my chips now" box before every chip purchase (Section 7.2): every EEA country on the chip list, the United Kingdom and Switzerland.
"Withdraw from a purchase (14 days)" button (Section 7.4), and the price in your currency shown next to stakes: Ireland, Germany, Netherlands, Sweden, Norway, Denmark, Finland, Latvia, Spain, Malta, Liechtenstein, Czechia, Hungary, France, Lithuania, Slovakia, Bulgaria, Luxembourg. (In the United Kingdom and Switzerland, ask for a return under Section 7.4 through our contact page or through the store.)
Everywhere else, including any store country the game cannot identify, the chip games run with free chips only.
Other EEA countries. Chips are not currently sold in other EEA countries. Where a game is available there, it runs with free chips only.
Schedule B lists where chips may be offered. The stores decide where each game is listed, and we may stop chip sales in any country under Section 12.1.