SteelyardVentures

Your own iPhone game, for your audience

You have viewers, readers or regulars who love your topic. We build them a tycoon game in your theme and your brand: an airport for an aviation channel, a barbecue joint for a pitmaster, your own park for your guests. We publish it in your Apple account and keep it running. You don't need to write any code.

Ask about your game

Builds from $3,000 · care plan $149 a month · we work by email, so no calls are needed

How it works

  1. We build the game in your theme and brand. Your name, your look and your world. You choose the buildings, upgrades and in-jokes, and we turn them into a finished idle tycoon game for iPhone and iPad.
  2. We publish it in your own Apple developer account. You add us as a team member, and the game goes out under your name. Apple prefers apps like this to come from the content owner, and it means the listing is yours.
  3. We keep it working. On the monthly care plan we handle iOS updates, Apple's review questions, crash fixes and small changes, so the game doesn't break or get pulled.
  4. You share it with your audience. Any revenue from the game goes to your Apple account, not ours.

Our reference game

Spaceport Tycoon is our own game: you build a space port, run launches and grow an island. It shows the kind of game we build; it is not for sale. Your game uses the same engine, with its own name, art, buildings and upgrades.

30 seconds of real gameplay, recorded on iPhone
Spaceport Tycoon port map with launch pads and buildings
The port map
Spaceport Tycoon dashboard showing income and the next bottleneck
The in-game dashboard
A sample 15-second video we made for it

What you receive

  • A finished game in your theme and brand for iPhone and iPad, published in your Apple developer account.
  • Launch creative files: three short videos and three images of your game, sized for YouTube Shorts, TikTok and Instagram, for you to post however you like.
  • The source code and all of the game's art files, handed over as your insurance. If we ever stop, someone else can keep the game going.
  • A written agreement that lists every file, what you may do with it, and the checklist the finished game has to pass.

Price and terms

BuildFrom $3,000, one time, fixed in writing before we start
Care plan$149 a month: iOS updates, Apple reviews, fixes and small changes
PaymentHalf when the agreement is signed, half on delivery
TimingA test build on your phone in about two weeks, launch in about four
ExclusivityWe never sell another game with your theme, name or art
The engineStays ours; your game gets a permanent, royalty-free licence to use it

Apple charges its developer membership ($99 a year) to you directly. The care plan is month to month after launch. Larger updates, such as a new area or season, are quoted separately.

Good to know

  • We make no promises about downloads, sales or income. How a game does depends on how it is shared and on the App Store.
  • The finished game is accepted against a written checklist agreed at the start, so both sides know exactly what "done" means.
  • Parts of the art and code are made with AI-assisted tools under our direction. In the US, copyright protection for AI-generated material is limited, so your exclusivity rests on our written agreement.
  • Everything happens by email, and every commitment is put in writing.

How to start

  1. Write to us through our contact page with your topic, who your audience is, and roughly when you'd like the game.
  2. Within two business days we reply with a one-page scope and a fixed quote.
  3. Once the agreement is signed and the first half is paid, the build starts. You play it on your phone before it launches.