You have viewers, readers or regulars who love your topic. We build them a tycoon game in your theme and your brand: an airport for an aviation channel, a barbecue joint for a pitmaster, your own park for your guests. We publish it in your Apple account and keep it running. You don't need to write any code.
Builds from $3,000 · care plan $149 a month · we work by email, so no calls are needed
How it works
- We build the game in your theme and brand. Your name, your look and your world. You choose the buildings, upgrades and in-jokes, and we turn them into a finished idle tycoon game for iPhone and iPad.
- We publish it in your own Apple developer account. You add us as a team member, and the game goes out under your name. Apple prefers apps like this to come from the content owner, and it means the listing is yours.
- We keep it working. On the monthly care plan we handle iOS updates, Apple's review questions, crash fixes and small changes, so the game doesn't break or get pulled.
- You share it with your audience. Any revenue from the game goes to your Apple account, not ours.
Our reference game
Spaceport Tycoon is our own game: you build a space port, run launches and grow an island. It shows the kind of game we build; it is not for sale. Your game uses the same engine, with its own name, art, buildings and upgrades.


What you receive
- A finished game in your theme and brand for iPhone and iPad, published in your Apple developer account.
- Launch creative files: three short videos and three images of your game, sized for YouTube Shorts, TikTok and Instagram, for you to post however you like.
- The source code and all of the game's art files, handed over as your insurance. If we ever stop, someone else can keep the game going.
- A written agreement that lists every file, what you may do with it, and the checklist the finished game has to pass.
Price and terms
| Build | From $3,000, one time, fixed in writing before we start |
|---|---|
| Care plan | $149 a month: iOS updates, Apple reviews, fixes and small changes |
| Payment | Half when the agreement is signed, half on delivery |
| Timing | A test build on your phone in about two weeks, launch in about four |
| Exclusivity | We never sell another game with your theme, name or art |
| The engine | Stays ours; your game gets a permanent, royalty-free licence to use it |
Apple charges its developer membership ($99 a year) to you directly. The care plan is month to month after launch. Larger updates, such as a new area or season, are quoted separately.
Good to know
- We make no promises about downloads, sales or income. How a game does depends on how it is shared and on the App Store.
- The finished game is accepted against a written checklist agreed at the start, so both sides know exactly what "done" means.
- Parts of the art and code are made with AI-assisted tools under our direction. In the US, copyright protection for AI-generated material is limited, so your exclusivity rests on our written agreement.
- Everything happens by email, and every commitment is put in writing.
How to start
- Write to us through our contact page with your topic, who your audience is, and roughly when you'd like the game.
- Within two business days we reply with a one-page scope and a fixed quote.
- Once the agreement is signed and the first half is paid, the build starts. You play it on your phone before it launches.